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| Global Internet - Volume 2 - Online Content and Services |
By:
Bharat Book Bureau |
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It includes information and statistics on the Internet industry, beginning with an historical look at Internet growth. Information and statistics on Internet hosts, domain names, the World Wide Web, search engines, websites, the ISP market, Internet users and penetration is also provided. An overview of some of the key online online services such as adult entertainment, dating, e-education, online financial services, e-government, mapping and online music is also incorporated. Covered in more detail are the sectors of ehealth, online gambling/gaming and virtual worlds.
Subjects covered include:
Internet industry overview and statistics;
Internet user and penetration statistics;
Internet content and services overview and statistics;
eHealth overview and statistics;
Online gaming and gambling overview and statistics;
Virtual Worlds;
Technical information.
Executive Summary
The emergence of the next generation of Internet technology and applications has led to the coining of the term Web 2.0, to indicate that the Internet now has more capabilities than ever before. The Internet Media companies such as Google, News Corp and Yahoo are just some of the leaders taking advantage of this with the introduction of new services and applications. This revival of the Internet has also led in part to the re-emergence of the Internet economy, and more specifically e-commerce. The increase in broadband connections is another factor that has led to this revival.
Revenue from the large range of content and services available from the Internet is rapidly increasing globally; travel, gambling, adult content, music and health services are particularly popular and social networking services are flourishing.
By 2010 it is estimated that over $2 billion will be spent on social network advertising in the US alone. The Internet economy is increasingly relying on the underlying Internet infrastructure for its success, and this has also opened up a range of new support functions for ISPs and BSPs, with some already beginning to diversify their operations.
New video applications have also emerged as the Internet media companies seek to exploit the added speed and capacity of broadband infrastructure. This will result in a whole range of applications continuing to enter the market over the next decade. As can already be observed, the killer application on these networks is video based communication, nearly half of which is produced by users themselves. Commercial video entertainment will eventually account for only a quarter of these services. Sites that started as social networks, such as Facebook, are also expanding into video based services in order to compete. As commercial websites try and enter this space, there is no sign of this growth abating.
Web 2.0 technologies have shifted the consumer’s web experience to interactive and collaborative applications which a growing number of people can access and contribute to. Online payment gateways such as PayPal have facilitated consumer use of e-commerce, facilitating services coming to market. The success of social networking and sites based on UGC clearly shows that the ‘consumer-led’ era has begun and this heralds the end of those with vested interests being able to control what they present to their users. In future consumers will be not only be able to actively participate; they will also be in a position to challenge the way things have been done in the past and expose failures and misconduct.
A key to success in this new era of digital media revolves around advertising and the ability to attract new revenues. We are now seeing the emergence of new business models as the industry gains confidence and begin to change their more traditional models. Driving this confidence is the phenomenal growth in online advertising revenues. It is estimated that over $25 billion dollars will be spent worldwide on online advertising this year.
E-health is also rapidly shaping up as one of the key killer apps on the truly high-speed broadband networks. Around the western world we are facing a massive dilemma in relation to healthcare. New technologies are increasing life expectations and improving our lifestyle. The cost of this however is enormous, and we simply can no longer afford to finance these huge advances through the public health systems. In countries with proper broadband infrastructure we see e-health shaping up as a way that will allow us to enjoy these advances in medical technology and medical services, at a more affordable cost. For more information, see chapter 2.2, page 28.
The Internet has joined the road and rail networks, the postal system and the global telephone network as a vital communications system in developed countries. The principle known as Network Neutrality allows Internet users to access any web content or applications they choose, without restriction or limitation. This is taken for granted by the billions of people who access the Internet worldwide. However a concerning precedent is taking place in the US, where carriers would like to be able to charge for tiered network service – and it will have global implications if it succeeds. However despite the importance of the issue, it may be some time yet before the US government determines the country’s net neutrality path.
Volume 2 of this report provides an insight and analysis into the trends and developments taking place in the revived Internet economy. It includes information and statistics on the Internet industry, beginning with an historical look at Internet growth. Information and statistics on Internet hosts, domain names, the World Wide Web, search engines, websites, the ISP market, Internet users and penetration is also provided. An overview of some of the key online online services such as adult entertainment, dating, e-education, online financial services, e-government, mapping and online music is also incorporated. Covered in more detail are the sectors of ehealth, online gambling/gaming and virtual worlds. Also provided is technical information on web development related to Web 2.0.
Key Highlights:
There are now around 100 million websites in existence worldwide and around 16% of the population is online - leaving room for more growth ahead which will be assisted by mobile applications.
Travel is the largest category of online spending and one of the most competitive markets on the Internet.
The future of the music industry lies in online/digital distribution. Around 10% of all worldwide music sales are now purchased through digital channels; this is expected to climb to around 25% by 2010.
Table of Contents :
1. INTERNET INDUSTRY
1.1 Internet industry overview
1.1.1 The Internet and the web
1.1.2 Historical growth of the Internet
1.1.3 Internet hosts
1.1.4 The World Wide Web
1.1.5 Search engines
1.1.6 Websites
1.1.7 The ISP market
1.1.8 Internet elasticity
1.1.9 Grid commuting will change the Internet – analysis
1.2 Internet usage and penetration statistics
1.2.1 Statistics
1.2.2 Internet traffic and bandwidth overview
1.2.3 Language statistics
1.2.4 Time spent online
2. KEY ONLINE CONTENT & SERVICES
2.1 Internet content and services
2.1.1 New emerging business models
2.1.2 The online content market
2.1.3 Online content and services
2.1.4 Digital Rights Management (DRM)
2.2 eHealth
2.2.1 Scope
2.2.2 E-health – killer app on true broadband
2.2.3 Massive costs of healthcare
2.2.4 IT key to sustainable healthcare
2.2.5 E-health project examples
2.2.6 Published market statistics and forecasts
2.2.7 Conclusion
2.3 Online gambling and gaming
2.3.1 Introduction
2.3.2 In-game advertising
2.3.3 Online gambling
2.3.4 Online gaming
2.4 Virtual worlds
2.4.1 Introduction
2.4.2 Trends and developments
2.4.3 2007 virtual world statistics and forecasts
2.4.4 Case study: Second Life
3. TECHNOLOGY
3.1 Graphic and multimedia file formats
3.1.1 Joint Pictures Expert Group (JPEG)
3.1.2 Graphics Image Format (GIF)
3.1.3 Portable Network Graphics (PNG)
3.1.4 Scalable Vector Graphics (SVG)
3.1.5 Adobe Flash
3.1.6 Adobe Portable Document File (PDF)
3.2 Web 2.0 and the future
3.2.1 New methods of linkage
3.2.2 Blogs and discussion sites
3.2.3 User generated content
3.2.4 Pay-per-click advertising
3.2.5 New traffic patterns
3.2.6 Network Neutrality and QoS
3.2.7 New user interfaces
3.2.8 Web services and mashups
3.2.9 New markets – the long Tail
4. GLOSSARY OF ABBREVIATIONS
For further details, please click on the following link: http://www.bharatbook.com/detail.asp?id=51272
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Website : www.bharatbook.comThis Article was Published on Affiliates-Surveys-Marketing.com |
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